The Unofficial Elder Scrolls Pages (UESP) (2024)

Puzzles are found in a variety of dungeons in Skyrim and Solstheim, most commonly Dwarven and Nordic ruins. Most puzzles require you to find the correct arrangement of totem symbols (bear, dragon, hawk, fox, moth, owl, snake, whale, and wolf) using nearby clues, riddles found in books, or carvings found on dragon claws. Others will require you to enter a correct sequence using buttons or kinetic resonators.

Contents

  • 1 Puzzle Types
    • 1.1 Dragon Claw Switch
    • 1.2 Glowing Stones
    • 1.3 Kinetic ResonatorDG,DB
    • 1.4 Sliding BraziersDG
    • 1.5 Spinning Symbol/Rune Totems
  • 2 Notes
  • 3 Bugs

Puzzle Types[edit]

Dragon claw puzzle

Dragon Claw Switch[edit]

Found in: Bleak Falls Barrow, Dead Men's Respite, Folgunthur, Forelhost, Korvanjund, Reachwater Rock, Shroud Hearth Barrow, Skuldafn, Vahlok's Tomb, Valthume, and Yngol Barrow
Description: These large, ornate doors feature three rotating rings with carved totem symbols. The doors are found in Nordic ruins, at the end of a wide hallway decorated with carved murals. Activating the rings on the door causes them to rotate, showing the next symbol.
Solution: The rings must be turned so that the correct sequence of totems is displayed. When the corresponding dragon claw is inserted into the slot on the door, the door will open, allowing passage into the next area.
Notes: The correct sequence of symbols can be seen on each dragon claw when viewed in your inventory.

Three out of nine different totem symbols will appear on dragon claw puzzle doors: Bear, Dragon, Hawk, Fox, Moth, Owl, Snake, Whale, and Wolf. Each individual door is opened by a specific dragon claw, usually found in an earlier area in the same dungeon or given to you by an NPC. Some doors may be trapped, so be prepared to move out of the way in case you have solved the puzzle incorrectly.

BearDragonHawkFoxMothOwlSnakeWhaleWolf

Glowing stones

Glowing Stones[edit]

Found in: Ustengrav
Description: Three rounded stones are found in a staggered row in front of a portcullis gate. The stones glow red and making a chiming noise when you stand close to them. When all three stones are active, the portcullis opens for a few seconds.
Solution: You must use the Whirlwind Sprint shout to move quickly enough to pass under the portcullis before it closes.
Notes: This puzzle only needs to be completed once; as soon as you have passed through successfully, the gate will remain open.

Timing your run past these stones can be tricky. You will likely need to sprint past the stones, then use Whirlwind Sprint to move under the portcullis. If you fail to pass under the portcullis gate before it slams shut, the puzzle will reset and you will have to try again.

A kinetic resonator

A tonal lock

Kinetic ResonatorDG,DB[edit]

Found in: ArkngthamzDG and FahlbtharzDB
Description: You will see four small blue orbs set in paddle-like extensions on a metal pole. The orbs will spin around the pole when activated.
Solution: Activating the orbs on the paddles will activate the resonator. When several kinetic resonators are combined into a tonal lock, the resonators must be activated in the correct order to solve the puzzle and open the corresponding gate.
Notes: This puzzle only needs to be solved once; the gate will remain open after you complete it the first time.

Pay close attention to any clues you are given when solving tonal locks; activating the resonators in the wrong order may set off a trap or may cause one or more Dwarven automatons to attack. When the incorrect solution is entered, the puzzle will reset, allowing you to try again.

Sliding braziers puzzle

Sliding BraziersDG[edit]

Found in: Dimhollow CavernDG
Description: You will see a few braziers on what appears to be a large, circular, maze-like track carved into the ground. When the puzzle is started, a line of purple flames will fill the track up to the first brazier.
Solution: You must push each brazier so that the purple flame is carried along the track and forms a circuit.
Notes: If the flames do not progress after you have moved a brazier, move it to another position and try again.

Found only in Dimhollow Cavern during the quest Awakening, this puzzle requires you to form a circuit of the purple flames on the floor. The puzzle is activated by pressing the button in the center of the large round platform. Once the flames have appeared, you can activate the braziers to push them along the track. There are no traps associated with this puzzle, so if you tried a movement that did not work, simply push the brazier to another position on the track until more of the purple flames appear on the track.

Spinning symbol

The spinning stone puzzle in The Karthspire

Spinning Symbol/Rune Totems[edit]

Found in: The Karthspire (Akaviri variant), Nordic ruins, rare occurrences outside
Description: You will see waist-high stone pillars (usually in groups of three or more); the pillars have three faces, each carved with an animal totem. When the pillar is activated, it will rotate to show the next face.
Solution: Each pillar in the area must be rotated so that the correct series of symbols is showing. When the pillars are turned correctly, you can usually activate a nearby switch in order to open a gate, lower a bridge, or activate another element of the dungeon.
Notes: Pay attention to other pillars in the area; in some puzzles, rotating one pillar will cause the others to rotate as well.

A very common sight in Nordic ruins, these pillars feature three totem symbols: Hawk, Snake, and Whale. It is usually easy to deduce which symbols must be showing on the pillars to complete the puzzle (there are often corresponding carvings on nearby walls or statues, or clues in a journal related to the dungeon). The pillars are typically set in alcoves and must be turned so the correct symbol faces outward. Some are located in more open areas, however, so if you are unsure which way the correct symbol must be facing on the pillar, check the base of the pillar for a triangular arrow and make sure the symbol you want is facing that arrow.

Pillar puzzles are often trapped; after you have attempted to solve the puzzle, look around the room for trap sources (such as holes for darts or spears) before activating the corresponding switch. If you have entered the wrong solution, avoid any traps that fire and try again.

Hawk/Eagle Stone (see notes)Snake StoneWhale Stone

Notes[edit]

  • The book Notes on Yngol Barrow refers to the bird symbol as Eagle rather than Hawk.
  • The books Of Fjori and Holgeir and Notes on Yngol Barrow have clues to the deciphering of Stone Totem puzzles in certain locations.

Bugs[edit]

  • The rings of the dragon claw switch may not rotate, or the door may not open after the correct combination is set. Possible fixes are:
    • Save and then immediately load that save.
    • Load either the auto-save from the entrance, or a save from before you entered.
    • Exit the location, save, and load that save.
    • "Reset" the door by selecting the right combination and try the claw, then turn each ring once and try the claw again. Do this until the correct combination re-appears and try again.
    • The Unofficial Elder Scrolls Pages (UESP) (20) Type tcl into the Console to clip through the door. Reenter the code once past. Note that unlock will not work.
    • Clear the hard drive cache.
The Unofficial Elder Scrolls Pages (UESP) (2024)

FAQs

What race is Almalexia? ›

Almalexia is a Chimer goddess and a member of the Tribunal. She is a prominent member of the Ebonheart Pact and has some degree of influence in the decisions it makes. She primarily appears in Deshaan, which features Mournhold, capital of the Ebonheart Pact.

How many Elder Scrolls can you find in Skyrim? ›

How many Elder Scrolls are there in Skyrim? You can find three Elder Scrolls in Skyrim and the Dawnguard DLC. Blood (found in the Soul Cairn while playing the Dawnguard mainquest)), Dragon (found in the Blackreach during the Skyrim mainquest) and Sun (carried by Serena in Dymhollow Crypt - also Dawnguard mainquest).

What genre is Elder Scrolls? ›

The Elder Scrolls games are action role-playing games and include elements taken from action and adventure games.

What is Elder Scrolls lore? ›

Lore is the term used by most fans to refer to the information about the setting of The Elder Scrolls universe. It covers a range of topics, such as geography, history, and metaphysics, which combine to describe the nature of the setting.

What race is Nerevar? ›

The main character is the reincarnation of the long dead Chimer (the race that turned to Dunmer) general, Nerevar Indoril. From that knowledge, it makes the most sense lore-wise that the hero is a (male) Dunmer, that comes back to free his people as Azura's champion, like Nerevar.

What race is Chimer? ›

The Chimer (Aldmeris: People of the North), also called the Changed Folk, Changed Ones, or Velothi, are ancestors of the modern Dunmer, or Dark Elves. The Chimer clans followed the Prophet Veloth out of the ancestral Elven homelands in the southwest to settle in the lands now known as Morrowind.

How long is Skyrim 100%? ›

When focusing on the main objectives, The Elder Scrolls V: Skyrim is about 34½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 232 Hours to obtain 100% completion.

Can you marry Serana? ›

Serana is a vampire companion that players can meet and take on as a partner while completing the Dawnguard DLC. Although it is not possible to marry vampires, including Serana, in vanilla Skyrim, it is still possible to do so with the help of mods.

Is Elder Scrolls based on D&D? ›

The Elder Scrolls is essentially D&D (combined with other RPGs) but made single player and put onto a computer, removing the need for a Dungeon Master (a person who runs the world, and often what makes playing D&D a challenge for some - if you don't have enough friends willing to play and one to play the DM, well, no ...

Is Skyrim high or low fantasy? ›

Often, high fantasy will indulge in all manner of monsters and non-humans (The Witcher, anyone?). We might find intelligent dragons like in The Elder Scrolls: Skyrim, or fight armies of orcs like in The Lord of the Rings.

Who made up Oblivion? ›

Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda Softworks and Take-Two Interactive's subsidiary, 2K Games.

Is there a God in Elder Scrolls? ›

There are six gods and three goddesses. In Cyrodiil, there is a chapel in each major city venerating the divines. There are also wayshrines along the roads that are devoted to the Nine Divines. Many of these gods also appear in various combinations in the pantheons of other cultures.

Who created the khajiit? ›

She was given permission to take one of Nirni's children, and reshape them to her own liking, so long as she made them the fastest, cleverest, and most beautiful of all creatures. Azurah chose a group of forest dwellers among Nirni's children, and from them, she formed the Khajiit.

What is Almalexia real name? ›

Sacred Lady Almalexia, colloquially known as Ayem, Mother Morrowind, the Lady of Mercy, Healing Mother, and known by titles such as the Warden and the Lover, was a Chimer goddess of the Tribunal.

What race is from Vvardenfell? ›

It has been inhabited by the Aldmer, Dwemer, Chimer, and most prominently the Dunmer throughout its course of history. Vvardenfell is the primary setting of The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind.

What race are the akaviri? ›

It is the homeland of four seemingly unrelated races collectively referred to as the "Akaviri." These races are composed of the Demons of Kamal, the serpent-men of Tsaesci, the Monkey People of Tang Mo, and the Tiger Dragons of Ka'Po'Tun.

What race is dark elf eso? ›

Dark Elves As An ESO Race Option

Dark Elves, also known as Dunmer, are part of the Ebonheart Pact faction in The Elder Scrolls Online. This faction was created by a pack between the Dark Elf, Nord, and Argonian races. The symbol Ebonheart Pact is a dragon. The colors of the Pact are red and black.

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